Dirk van de Mortel

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Based on the continuous increase in functionality of interactive products, tangible user interfaces are coming up. We will address one important design challenge: how to design the feedback of the internal state of the interactive product in a natural way. Although already several solutions are possible, we will introduce a new approach via smart materials.(More)
Head-Up Games [19,20] attempt to combine the technological benefits of modern electronic games with the social and physical advantages of traditional games. To demonstrate this concept, a Head-Up Game for 9to 11-year-old children was designed and developed iteratively, with intensive involvement of children for play-testing. This paper describes and(More)
Head-Up Games attempt to combine the technological benefits of modern electronic games with the social and physical advantages of traditional games. To demonstrate this concept, a Head-Up Game for 9to 11-year-old children was designed and developed iteratively, with intensive involvement of children for play-testing. This paper describes and reflects on the(More)
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