Dirk Rantzau

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We discuss the use of direct volume rendering techniques for the visualization of three-dimensional (3D) scalar elds in a virtual reality (VR) environment. We present a design and a distributed, load-balanced implementation that makes use of a fast shear-warp algorithm. The exibility of the implementation allows to combine the computational power of a site(More)
The use of computer-based tools and methods in the development process is essential respectively quality, time and costs. Meanwhile the general business conditions are similar worldwide: product life cycles decline drastically and technological leadership of the highest possible quality is required in order to react to constantly increasing innovation(More)
The growing complexity and sheer amount of data resulting from supercomputer simulations increases the need for new and intuitive analysis techniques such as VR. In this paper we present techniques that try to meet the demands of data analysis in a high performance computing environment. After discussing the requirements for such a system in respect to(More)
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