Dinara Moura

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3D video games are a popular form of entertainment that features elaborate visual compositions and settings. Occasionally, players are thrown into situations with a high amount of visual complexity, which may cause players, especially novice players, to misinterpret important game goals or mechanics, which may, in turn, lead to a diminished experience.(More)
Game industry-academic relationships are traditionally related to technology development and education, but more research-oriented partnerships outside of direct technology development and education are forming. With these types of partnerships come stumbling blocks that must be resolved for successful outcomes. Meanwhile, user-oriented research is becoming(More)
Immersive virtual environments (IVE) are increasingly used in both fundamental research like experimental psychology and applications such as training, phobia therapy, or entertainment. Ideally, people should be able to perceive and behave in such IVEs as naturally and effectively as in real environments --- especially if real-world transfer is desired.(More)
Navigation is an essential element of many high-budget games (known as AAA titles). In such products, players are expected to walk through and interact with aesthetically rich 3-D spaces. Therefore, designers should provide meaningful information to guide the users within a challenging environment. While there has been much research on both games and 3-D(More)
Wayfinding (or navigation) is one of the most basic interactions within 3D video games since players need to navigate the environment before performing any other task in the game. Even so, there is little research on the difficulties, needs and preferences of players regarding wayfinding in 3D game worlds. To tackle this issue, we conducted a study to(More)
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