Dinara Moura

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As video games become more popular, there is an urge for procedures that can support the analysis and understanding of players' behaviors within game environments. Such data would inform game and level designers of game design issues that should be fixed or improved upon. By logging user-initiated events in video games, analysts have exhaustive information(More)
3D video games are a popular form of entertainment that features elaborate visual compositions and settings. Occasionally, players are thrown into situations with a high amount of visual complexity, which may cause players, especially novice players, to misinterpret important game goals or mechanics, which may, in turn, lead to a diminished experience.(More)
Lesions with great loss of skin and extensive burns are usually treated with heterologous skin grafts, which may lead rejection. Cell therapy with mesenchymal stem cells is arising as a new proposal to accelerate the healing process. We tested a new therapy consisting of sodium carboxymethylcellulose (CMC) as a biomaterial, in combination with(More)
We investigated a potential link between genetic polymorphisms in genes XRCC1 (Arg399Gln), OGG1 (Ser326Cys), XRCC3 (Thr241Met), and XRCC4 (Ile401Thr) with the level of DNA damage and repair, accessed by comet and micronucleus test, in 51 COPD patients and 51 controls. Peripheral blood was used to perform the alkaline and neutral comet assay; and genetic(More)
BACKGROUND The 3β, 6β, 16β-trihydroxylup-20(29)-ene (TTHL) is a pentacyclic triterpene obtained from the medicinal plant Combretum leprosum Mart. In folk medicine, this plant is popularly known as mofumbo, cipoaba or mufumbo, and is used to treat several diseases associated with inflammation and pain. METHODS We investigated the antitumor efficacy of TTHL(More)
We evaluated levels of neuronal DNA damage after acute or repeated cocaine treatment in different brain areas of female rats after ovariectomy or sham surgery. Rats in the control and acute groups were given saline i.p., whereas in the repeated group were given 15 mg/kg, i.p., cocaine for 8 days. After a 10 day washout period, the control group was given(More)
Game industry-academic relationships are traditionally related to technology development and education, but more research-oriented partnerships outside of direct technology development and education are forming. With these types of partnerships come stumbling blocks that must be resolved for successful outcomes. Meanwhile, user-oriented research is becoming(More)
Immersive virtual environments (IVE) are increasingly used in both fundamental research like experimental psychology and applications such as training, phobia therapy, or entertainment. Ideally, people should be able to perceive and behave in such IVEs as naturally and effectively as in real environments --- especially if real-world transfer is desired.(More)
Navigation is an essential element of many high-budget games (known as AAA titles). In such products, players are expected to walk through and interact with aesthetically rich 3-D spaces. Therefore, designers should provide meaningful information to guide the users within a challenging environment. While there has been much research on both games and 3-D(More)