Dimitrios Adam

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Previous research documented that 'extremely high prioritisation' strategies that involved allocation of all resources for time or energy on pursuing goals related to leisure-time physical activity and none of available resources on competing behavioural goals were the most optimal in terms of yielding highest levels of participation in physical activities.(More)
This paper reports on the results of a research project, on comparing one virtual collaborative environment with a first-person visual immersion (first-perspective interaction) and a second one where the user interacts through a sound-kinetic virtual representation of himself (avatar), as a stress-coping environment in real-life situations. Recent(More)
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