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In this paper, we propose an efficient transmission method to stream textured 3D models. We develop a bit-allocation algorithm that distributes the bit budget between the geometry and the mapped texture to maximize the quality of the model displayed on the client's screen. Both the geometry and the texture are progressively and independently compressed. The(More)
The efficient progressive transmission of a textured 3D model, which has a texture image mapped on a geometric mesh, requires careful organization of the bit stream to quickly present high-resolution visualization on the user's screen. Bit rates for the mesh and the texture need to be properly balanced so that the decoded model has the best visual fidelity(More)
Three-dimensional (3D) graphic scenes require considerable network bandwidth to be transmitted and computing power to be rendered on a user's terminal. Toward high-quality display in real time, we propose a sender-driven mechanism for streaming 3D scenes in a resource-constrained environment. In doing so, objects are encoded into multiresolutions to provide(More)
In wireless video transmission, burst packet errors generally produce more catastrophic results than equal number of isolated errors. To miniimize the playback distortion it is crucial for the sender to know the packet errors at the receiver and then optimally schedule next transmissions. Unfortunately, in practice, feedback errors result in inaccurate(More)
Three-dimensional (3D) meshes are used intensively in distributed graphics applications where model data are transmitted on demand to users’ terminals and rendered for interactive manipulation. For real-time rendering and highresolution visualization, the transmission system should adapt to both data properties and transport link characteristics while(More)
Irregularly sampled triangular meshes contain vertices in a geometric space with arbitrary connectivity degrees. From a compression point of view, this letter presents a multiresolution analysis for irregular meshes using progressive vector quantization (VQ). We show that VQ exploits the joint distribution of coordinates in the geometric space, thus(More)
The conventional run-level variable length coding (RL-VLC), commonly adopted in block-based image and video compression to code quantized transform coefficients, is not efficient in coding consecutive nonzero coefficients. To overcome the deficiency, hybrid variable length coding (HVLC) is proposed in this paper. HVLC takes advantage of the clustered nature(More)
Three-dimensional (3D) graphic scenes require considerable network bandwidth to be transmitted and computing power to be rendered on users' terminals. Toward high-quality display in real time, we propose a sender-driven mechanism for streaming 3D scenes in a resource-constrained environment. By pre-processing the database, objects in the scene are properly(More)
This paper addresses the problem of streaming packetized media through a proxy server to a mobile client over multiple wireless channels. We follow a rate-distortion optimized streaming approach. A real-time sender-driven streaming framework is employed at the proxy server to maximize the playback quality at the client. The experimental results show that(More)
The bitstream of a progressively encoded textured model consists of multiple refinement layers. Decoding each layer produces a model with a simplified mesh and a resolution-reduced texture. We have proposed a quality measure that captures the visual fidelity of the multi-resolution textured models (Tian, D.H. and AlRegib, G., Proc. ACM Multimedia 2004,(More)