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We present tools for 3D object retrieval in which a model, a polygonal mesh, serves as a query and similar objects are retrieved from a collection of 3D objects. Algorithms proceed first by a normalization step (pose estimation) in which models are transformed into a canonical coordinate frame. Second, feature vectors are extracted and compared with those(More)
We consider 3D object retrieval in which a polygonal mesh serves as a query and similar objects are retrieved from a collection of 3D objects. Algorithms proceed first by a normalization step in which models are transformed into canonical coordinates. Second, feature vectors are extracted and compared with those derived from normalized models in the search(More)
This paper presents work on two methods for interactive visualization of implicit surfaces: physically-based sampling using particle systems and polygonization followed by physically-based mesh improvement which explicitly makes use of the surface-defining equation. While most previous work applied to bounded manifolds without sin-gularities and without(More)
The development of effective content-based multimedia search systems is an important research issue due to the growing amount of digital audio-visual information. In the case of images and video, the growth of digital data has been observed since the introduction of 2D capture devices. A similar development is expected for 3D data as acquisition and(More)
A fractal coder partitions an image into blocks that are coded via self-references to other parts of the image itself. We present a fractal coder that derives highly image-adaptive partitions and corresponding fractal codes in a time-efficient manner using a region-merging approach. The proposed merging strategy leads to improved rate-distortion performance(More)
Optimal fractal coding consists of finding in a finite set of contrac-tive affine mappings one whose unique fixed point is closest to the original image. Optimal fractal coding is an NP-hard combina-torial optimization problem. Conventional coding is based on a greedy suboptimal algorithm known as collage coding. In a previous study, we proposed a local(More)
We consider the problem of simultaneously registering several images to a 3D model. We propose a global approach based on mutual information that extends previous methods to incorporate the color, and does not require segmentation or feature extraction. We give a stochastic model for joint optimization of multiple image-to-model alignment and we propose a(More)
A fast method to generate fractal imagery is presented. Iterated Function Systems (IFS) are based on repeatedly copying transformed images. We show that this can be directly translated into standard graphics operations: Each image is generated by texture mapping and blending copies of the previous image. Animations of dynamic IFS codes are generated at(More)