Dietmar Saupe

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We present tools for 3D object retrieval in which a model, a polygonal mesh, serves as a query and similar objects are retrieved from a collection of 3D objects. Algorithms proceed first by a normalization step (pose estimation) in which models are transformed into a canonical coordinate frame. Second, feature vectors are extracted and compared with those(More)
The development of effective content-based multimedia search systems is an important research issue due to the growing amount of digital audio-visual information. In the case of images and video, the growth of digital data has been observed since the introduction of 2D capture devices. A similar development is expected for 3D data as acquisition and(More)
We consider 3D object retrieval in which a polygonal mesh serves as a query and similar objects are retrieved from a collection of 3D objects. Algorithms proceed first by a normalization step in which models are transformed into canonical coordinates. Second, feature vectors are extracted and compared with those derived from normalized models in the search(More)
Embedded image codes are very sensitive to channel noise because a single bit error can lead to an irreversible loss of synchronization between the encoder and the decoder. Sherwood and Zeger introduced a powerful system that protects an embedded wavelet image code with a concatenation of a cyclic redundancy check coder for error detection and a(More)
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In fractal image compression the encoding step is computationally expensive. A large number of sequential searches through a list of domains (portions of the image) are carried out while trying to nd a best match for another image portion. We show that this step can be replaced by multi-dimensional nearest neighbor search which runs in logarithmic time(More)