Dieter Verslype

Learn More
Consumer devices increasingly are “smart” and hence offer services that can interwork with and/or be controlled by others. However, the full exploitation of the inherent opportunities this offers, is hurdled by a number of potential limitations. First of all, the interface towards the device might be vendor and even device specific, implying(More)
User satisfaction is a key factor in the success of novel multimedia services. Yet, to enable service providers and network operators to control and maximize the quality (QoS, QoE) of delivered video streams, quite some challenges remain. In this paper, we particularly focus on three of them. First of all, objectively measuring video quality requires(More)
Media content in home environments is often scattered across multiple devices in the home network. As both the available multimedia devices in the home (e.g., smartphones, tablets, laptops, game consoles, etc.) and the available content (video and audio) is increasing, interconnecting desired content with available devices is becoming harder and home users(More)
With the advent of cloud computing and remote execution of interactive applications, there is a need for evaluating the Quality of Experience (QoE) and the influence on this QoE of network condition variations, media encoding parameter settings and related optimization algorithms. However, current QoE assessment focuses mainly on audiovisual quality in(More)
In recent years, cloud computing has led to many new kinds of services. One of these popular services is cloud gaming, which provides the entire game experience to the users remotely from a server, but also other applications are provided in a similar manner. In this paper we focus on the option to render the application in the cloud, thereby delivering the(More)
People's multimedia content is spread around their home network and content services on the Internet, such as YouTube, Flickr, Facebook. In this paper we present a system that aggregates all the multimedia content of the end user and integrates it into a unified collection for the user's convenience. The system provides location transparency of multimedia(More)
Future smart grids will combine power grid technologies with information and communication technologies to enable a more efficient, reliable and sustainable energy production and distribution. To realize such a smart grid, large scale pilot projects are currently implemented and evaluated. Such pilot projects generate an excessive amount of data that needs(More)
The widespread availability of cloud infrastructures is fueling new interest in the thin client computing paradigm. However, current thin client protocols are not designed to handle new content types as often encountered in state-of-the-art applications (e.g. multimedia editing, gaming, multimedia playback). Conveying this content using traditional thin(More)
—This demo proposal aims to show the benefits of the DYAMAND (DYnamic, Adaptive MAnagement of Networks and Devices) framework as presented in [1]. The DYAMAND framework offers a middleware solution to the problem of device interoperability. In this demonstration, we will show that completely different systems can be combined by using the DYAMAND framework(More)