Learn More
In order to develop technology that promotes social interaction rather than isolation, we are exploring the space between board games and video games. We created a hybrid game that leverages the advantages of both physical and digital media. A custom sensor interface promotes physical interaction around the shared public display while the un-oriented(More)
While single-accelerometers are a common consumer embedded sensors, their use in representing movement data as an intelligent resource remains scarce. Accelerometers have been used in movement recognition systems, but rarely to assess expressive qualities of movement. We present a prototype of wearable system for the real-time detection and classification(More)
This paper describes the design of an interactive visualization prototype, called EMVIZ, that generates abstract expressive visual representations of human movement quality. The system produces dynamic visual representations of Laban Basic-Efforts which are derived from the rigorous framework of Laban Movement Analysis. Movement data is obtained from a(More)
We illustrate how technology has influenced creative, embodied practices in urban dance styles by analyzing how technological metaphors underlie conceptual representations of the body, space, and movement in three related styles of urban dance: <i>liquid, digitz</i>, and <i>finger tutting</i>. The creative and technical embodied practices of urban dancers(More)
  • 1