Diego Riofrío-Luzcando

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This paper presents a predictive student action model, which uses student logs generated by a 3D virtual environment for procedural training to elaborate summarized information. This model can predict the most common behaviors by considering the sequences of more frequent actions, which is useful to anticipate common student’ errors. These logs are(More)
Virtual worlds are one of the most promising and interesting lines of research and development in e-learning. Also, the recent maturity of 3D virtual world platforms like Second Life or OpenSimulator has made it possible to deploy such systems at a low cost in schools, colleges or companies. Therefore, these virtual world platforms have enabled the(More)
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