Diana F. Adamatti

Learn More
The NEGOWAT project has as one of its goals to facilitate the negotiation process between several stakeholders over water conflicts in peri-urban catchments. In this work, we present the main characteristics of the JogoMan prototype, which uses a combination of Multi-Agent-Based Simulation and Role-Playing Games techniques to solve this problem.
The GMABS (Games and Multi-Agent-Based Simulation) methodology was created from the integration of RPG and MABS techniques. This methodology links the dynamic capacity of MABS (Multi-Agent-Based Simulation) and the discussion and learning capacity of RPG (Role-Playing Games). Using GMABS, we have developed two prototypes in the natural resources management(More)
This paper shows an example of how role playing games can be used for two complementary purposes: to help at extracting the expertise of social actors, but also to support their participation in decision making. These two objectives correspond, respectively, to the 2nd grand challenge (computational modeling of complex systems) and to the 4th one(More)
This paper presents some preliminary results obtained in the modeling of a multiagent system for the simulation of the social production and management of a urban ecosystem, in particular, the project of the San Jerónimo Vegetable Garden of city of Seville, Spain. We introduce a study regarding the interactions between agent roles in this particular(More)
This paper presents a usability test conducted for a music composition edutainment software called Editor Musical. The software, which offers creative virtual learning environments, has been developed in collaboration between the Programas Educacionais da Orquestra Sinfônica do Estado de São Paulo (OSESP). This paper focuses on the description of a(More)
This paper is related to the <i>Agent Oriented Software Engineering</i> (AOSE) area. The work briefly presents the Prometheus, Tropos and MaSE methodologies, showing their phases and developmental characteristics. The paper goal is to analyze these methodologies, comparing their artifacts. We concluded that each one of these methodologies has different(More)
The SJVG-MAS Project addresses, in an interdisciplinary approach, the development of MAS-based tools for the simulation of the social production and management processes observed in urban ecosystems , adopting as case study the social vegetable garden project conducted at the San Jerónimo Park (Seville/Spain), headed by the confederation " Ecologistas en(More)