This paper presents an affective model that determines the emotional state of a character according to the personality traits and the experienced emotions. We consider an emotional state as the layer between personality and emotion. The proposed affective model offers a mapping between emotions and emotional states. To evidence emotional states of a virtual… (More)
SINASense is a novel motion-based interface that serves as an educational application for children with severe or profound cognitive, sensory and physical impairments. The application makes use of computer vision to track the body movements of the user, which in turn trigger meaningful outcomes from the system. In this paper we describe the design… (More)
This paper presents a method for the representation of mood in FACS-based facial expressions. To achieve this, a mapping of FACS Action Units (AUs) into the Pleasure-Arousal-Dominance (PAD) space is done. The PAD space is used as our mood model. From this mapping a set of rules are obtained, which compute the activation areas and intensities of each AU in… (More)
This paper presents the motivation, background and implementation of The Muses of Poetry, an interactive installation that combines dynamically generated character animation, semantic analysis, natural voice interaction and affect in poetry. Inspired by the subjectivity and ethereal quality of this literary art, we wanted to enhance the act of reciting… (More)
The aim of this research is to explore the influence of static visual cues on the perception of a character's personality traits: extraversion, agreeableness and emotional stability. To measure how users perceived personality, we conducted a web-based study with 133 subjects who rated 54 images of a virtual character with varying head orientations and gaze.
We investigate the effect that stylized facial expressions have on the perception and categorization of emotions by participants with high-functioning Autism Spectrum Disorder (ASD) in contrast to two control samples: one with Attention-Deficit/Hyperactivity Disorder (ADHD), and one with neurotypically developed peers (NTD). Realtime Non-Photorealistic… (More)
<i>Longing for Wilderness</i> is a 360° VR-experience that takes you from the noisy city through the slowly transforming forest towards a calm and airy landscape. It seeks to express our innate longing to experience nature in its rawest forms. To achieve this, we have made use of the latest technology: phones/tablets, virtual reality head-mounted… (More)