Deukhyun Cha

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Despite recent advances in fluid animation, producing small-scale detail of turbulent water still remains challenging. In this paper, we extend the well-accepted particle level set method in an attempt to integrate the dynamic behavior of splashing water easily into a fluid animation system. Massless marker particles that still escape from the main body of(More)
Although chemically reactive fluids may be used effectively to increase the reality of visual effects, little work has been done with the general modeling of chemical reactions in computer animation. In this paper, we attempt to extend an established, physically based fluid simulation technique to handle reactive gaseous fluids. The proposed technique(More)
The signed distance field for a polygonal model is a useful representation that facilitates efficient computation in many visualization and geometric processing tasks. Often it is more effective to build a local distance field only within a narrow band around the surface that holds local geometric information for the model. In this paper, we present a novel(More)
<b>Motivation.</b> Despite several reported acceleration successes of programmable GPUs (Graphics Processing Units) for molecular modeling and simulation tools, the general focus has been on fast computation with small molecules. This was primarily due to the limited memory size on the GPU. Moreover simultaneous use of CPU and GPU cores for a single kernel(More)
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