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is deploying a flexible learning scheme for selected pilot courses in engineering education. In such a scheme, traditional lectures and written exercises are combined with additional Web-based learning resources. The main objective of this initiative is to sustain the evolution from traditional teaching to active learning and to better integrate the(More)
—This paper presents investigations on formal and informal requirements for personal learning environments taking into account students' personal and social learning practices. The potential of global Web 2.0 educational service bundles and informal learning communities, as well as their recommendation by educators are addressed. A scenario showing how(More)
  • Evgeny Bogdanov, Freddy Limpens, Na Li, Sandy El Helou, Christophe Salzmann, Denis Gillet
  • 2012
—This paper reports on the successful use of Graasp, a social media platform, by university students for their collaborative work. Graasp features a number of innovations, such as administrator-free creation of collaborative spaces, a context-aware recommendation and privacy management. In the context of a EU-funded project involving large test beds, we(More)
Due to the huge exposure of personal information in social media, a challenge now is to design effective privacy mechanisms that protect against unauthorized access to social data. In this paper, a trust model for social media is first presented. Based on the trust model, a trust-aware privacy control protocol is proposed, that exploits the underlying(More)
—This paper investigates the acceptability of using social media for collaborative learning in the context of higher education. A social media platform, Graasp, is used to support students' learning activities in a project-based course. An evaluation of Graasp regarding its usefulness as a collaboration platform, a knowledge management site, and a gadget(More)
This paper discusses the potential role of social software in supporting teamwork and collaborative project management in higher education. Based on the fact that social software has been widely spread among young students nowadays, using it for collaborative learning is believed to increase students' involvement and create learning incentives. Two social(More)
  • Christophe Salzmann, Denis Gillet, Haniph A Latchman, Oscar D Crisalle
  • 1999
The advent of the Internet as a major communication channel has triggered a great deal of interest in real-time communication over packet-switched networks. While store and forward networks such as the Internet were not originally designed to handle real-time traffic, now that this global communication infrastructure exists and is becoming ubiquitous.(More)