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A static force plate system was used to examine postural sway characteristics in 16 hemiplegic patients and in 34 normal elderly subjects. The effectiveness of postural sway (center of pressure) biofeedback was compared to conventional physical therapy practices in reestablishing stance stability in hemiplegic patients. Postural sway abnormalities in(More)
Word prediction is often recommended by therapists as a means to improve typing speed for clients with physical limitations. Although literature suggests that word prediction does have an effect on writing proficiency, increased speed is not one of its benefits when used with a standard keyboard. One reason given for the failure of word prediction to(More)
OBJECTIVE Functional written communication, an important goal in the rehabilitation of persons with tetraplegia, frequently is met through the use of personal computers and alternative computer access systems. To make informed decisions about alternative access systems, the therapist needs information on the efficacy of the available choices. The purpose of(More)
The purpose of this study was to compare the performance of four power wheelchairs when used by children to perform a variety of indoor activities. Eight boys and eight girls performed a series of 11 functional tasks when positioned in each of four different power wheelchairs reflecting different design classes. There were no significant differences for(More)
There is little available evidence for claims of the efficiency of alternative keyboard layouts. Part of the difficulty in providing such evidence is that available research subjects typically have extensive experience with the standard keyboard, making a fair comparison of keyboard layouts difficult. The purpose of this study was to provide a true(More)
Computer access was studied with children between the ages of 6 months and 18 months with no known handicapping conditions. The research focused on determining at what age young children can access a computer using a single-switch system to run a simple cause-and-effect program. The sample consisted of 80 children divided into four groups (6 to 8 months, 9(More)
OBJECTIVE The purpose of this study was to determine whether switch control site (hand vs. head) affects the age at which children can successfully activate a computer to play a cause-and-effect game. METHOD The sample consisted of 72 participants randomly divided into two groups (head switch and hand switch), with stratification for gender and age (9-11(More)
Today, there are three competing technologies (exemplified by five products) to provide head-pointing mouse emulation. Since the manufacturers of each of these devices claims to provide similar functionality, it can be difficult for the clinician to decide which is the appropriate device for a client. The current study compares the functional performance of(More)