Dena Elisabeth Eber

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The use of virtual reality technologies as a medium for artistic expression requires the combined talents of artists and computer scientists working in concert. We created a course to bring together students and faculty from these two diverse worlds, both to create artistic virtual environments and to foster skills needed to work on interdisciplinary teams.(More)
Computer graphics has evolved considerably over the past few decades. As computer science, digital arts, and other areas of study that use computer graphics continue to evolve and gain new substance, educators have come to master new content and achieve deeper understandings of computers and imagery. As the core field becomes more mature, educators in all(More)
CGEMS, the Computer Graphics Educational Materials Source, aims at supporting a worldwide community of Computer Graphics educators. Our goal in developing this service is to provide a means for educators' work to be appraised and disseminated to other members of the community through an online server for refereed educational content. Since it was presented(More)
Computer graphics has evolved considerably over the past few decades. As computer science, digital arts, and other areas of study that use computer graphics continue to evolve and gain new substance, educators have come to master new content and achieve deeper understandings of computers and imagery. As the core field becomes more mature, educators in all(More)
Computers have recently emerged as commonplace on the scene in a record number of university art departments. This rapid change has created the need for new curriculum in the computer art discipline. In designing these courses I see three ideas that are paramount to any computer graphics curriculum in the visual arts. First, the courses and course work(More)
Computer Graphics as a discipline has undergone drastic modifications over the past decades. Indeed the phenomenal progress in both the technical and digital art domains requires educators to master new content and achieve deeper understandings of computers and imagery if they are to keep up with the pace of change. Moreover, as the core field matures,(More)
Despite the artistic maturity computer graphics has gained throughout the 1990s and into the new millennium, what we call the art student "wow" factor in computer graphics---the phenomenon of student obsession over new technology instead of artistic substance---is still a point of contention. It remains a challenge to teach computer graphics to art students(More)
Although it is a requisite skill for success in industry, visual literacy in graphics is intimidating to computer science and art students. Computer science majors are uneasy about using their eyes to examine images while art students may not have much background in the technical terminology. This column is the second in a two-part series that discusses an(More)