Debadatta Mishra

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Efficient management of system memory plays a critical role in provisioning virtual machines, as it impacts levels of over-commitment and associated application performance. Typically, file accesses from a virtual machine traverse through different levels of page caches, which consume memory. Different configurations of page cache provisioning are possible,(More)
Content based memory sharing in virtualized environments has proven to be a useful technique for over-commitment based placement of virtual machines. Kernel-based Virtual Machine (KVM) on Linux uses Kernel SamePage Merging (KSM) to identify and exploit sharing opportunities. In this paper, we present an analysis of page sharing across virtual machines by(More)
One of the biggest challenges of virtualization today is to efficiently share and manage network devices among different virtual machines (VMs). Software-based network virtualization solutions like device emulation and split driver device models have advantages of resource sharing and fine grained hypervisor resource control. However, software based(More)
Content based memory sharing in virtualized environments has been proven to be a useful memory management technique. As part of this work, we are interested in studying the trade-off between extent of sharing opportunities (compared to actual sharing potential) that can be identified and the overheads for doing the same. Our work is based on Kernel Virtual(More)
A hierarchical namespace is a common abstraction used for data organization within modern file systems. Fast translation of namespace objects to physical locations is necessary to carry out efficient file system operations. For reasons attributed to modularity, security, and to some extent legacy, namespace translations involves iterative translation of(More)
Design and development of multi-player network games is a complex and involved process. Apart from standard software development complexity, the game designer has to carefully think about issues like playability, user experience and scalability aspects of the game during the design phase itself. Most of the existing methodologies to determine playability of(More)
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