Dayang Rohaya Awang Rambli

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The high-dimensional search space involved in markerless full-body articulated human motion tracking from multiple-views video sequences has led to a number of solutions based on metaheuristics, the most recent form of which is Particle Swarm Optimization (PSO). However, the classical PSO suffers from premature convergence and it is trapped easily into(More)
This paper reports on a study to examine the effect of display type (desktop display verses projected display) on inter-object distance estimation in real and virtual environment (VE). Non-stereo images of real and virtual environments were used as stimulus. Participants were asked to estimate two distances: transverse distance (objects lying in the(More)
This paper presents the development of an interactive mobile augmented reality magical playbook for preschool children in learning numbers using an old folklore literature, The Thirsty Crow, via mobile augmented reality application and interactive physical book interface design. Augmented Reality (AR) refers to a technology that gives the ability to the(More)
Despite AR's growing adaptation in marketing, very few studies have been found to evaluate its effectiveness in getting user acceptance. This paper presents the design and evaluation of a mobile Augmented Reality (AR) advertising application as a marketing strategy. A survey study had been carried out in order to investigate the potential of mobile AR games(More)
Mobile Augmented Reality (MAR) is state-of-the-art technology that has modernized the way of accessing and interacting with information thus invoking new experiences for users all around the world. However User Experience (UX) evaluation for mobile AR is still a widely unexplored area. In order to identify the potential problems faced by the end users while(More)