Dawn Owens

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Metaverses are immersive three-dimensional virtual worlds in which people interact as avatars with each other and with software agents, using the metaphor of the real world but without its physical limitations. The ubiquitous availability of high speed Internet access has spurred enormous interest in virtual worlds like Second Life and World of Warcraft,(More)
Virtual worlds such as Linden Lab's Second Life are pervading our everyday world and already impacting organizational practices involving virtual teams and virtual-world project management. C onsider a world in which you can conduct training sessions and bring together experts from around the globe in a single, common environment; hold effective meetings in(More)
Metaverses are immersive three-dimensional virtual worlds (VWs) where people interact with each other and their environment, using the metaphor of the real world but without its physical limitations. Unique technology capabilities of metaverses have the potential to enhance the conduct of virtual projects, but little is known about virtual worlds in this(More)
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