David Williamson Shaffer

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In this article, I propose a theory of pedagogical praxis. Pedagogical praxis begins with the premise that under the right conditions, computers and other information technologies can make it easier for students to become active participants in meaningful projects and practices in the life of their community and suggests that professional practices such as(More)
In this article, we present a study focused on developing students' understanding the ecology through participation in a technology-supported urban planning simulation—specifically, 11 high school students in Madison, Wisconsin acted as urban planners to redesign a local shopping street using a Geographic Information System (GIS) model. This experimental(More)
1 ABSTRACT. This paper suggests that from a cognitive-evolutionary perspective, computational media are qualitatively different from many of the technologies that have promised educational change in the past and failed to deliver. Recent theories of human cognitive evolution suggest that human cognition has evolved through four distinct stages: episodic,(More)
Readers may make verbatim copies of this document for noncommercial purposes by any means, provided that the above copyright notice appears on all copies. Madison. Any opinions, findings, or conclusions expressed in this paper are those of the authors and do not necessarily reflect the views of the funding agencies, WCER, or cooperating institutions. New(More)
In this paper, we argue that this distinction between CSCL and HCI is based on a particular understanding of the relationship between humans and computers—and more generally between humans and their tools in activity systems. We draw on work by Shaffer and Kaput by adopting a stronger form of the concepts of distribution and mediation in the context of(More)
  • Ralf Klamma, Markus Rohde, David Tietjen, Authors R Klamma, M Rohde, G Stahl +20 others
  • 2004
Pedagogical praxis: Using technology to build professional communities of practice J. Yukawa. Co-reflection in online learning environments J. Strobel. Communities of reflection-practice and clash of communities: Thoughts on the (redesign gn of classes in humanities A. Millner. The hookups initiative: How youth can learn by creating their own computer(More)
We describe a system for producing automated professional mentoring using a quantitative model of enculturation. We are developing an automated mentoring technology, AutoMentor, that builds on previous research on automated tutoring systems, specifically on AutoTutor, a computer tutor that helps students learn about science and technology topics by holding(More)