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In this article, I propose a theory of pedagogical praxis. Pedagogical praxis begins with the premise that under the right conditions, computers and other information technologies can make it easier for students to become active participants in meaningful projects and practices in the life of their community and suggests that professional practices such as(More)
In an article in this issue of Innovate, Jim Gee asks the question "What would a state of the art instructional video game look like?" Based on the game Full Spectrum Warrior, he concludes that one model is "to pick [a] domain of authentic professionalism well, intelligently select the skills and knowledge to be distributed, build in a related value system(More)
7500 words *Authorship is co-equal and authors are arbitrarily listed in reverse alphabetical order. 1 The Crisis In his recent bestseller The World is Flat, Thomas Friedman [1] argues that the United States is facing a looming crisis—a crisis with the potential to wreck havoc on the old and the young, on rich and poor alike. Freedman talks about this new(More)
Readers may make verbatim copies of this document for noncommercial purposes by any means, provided that the above copyright notice appears on all copies. Madison. Any opinions, findings, or conclusions expressed in this paper are those of the authors and do not necessarily reflect the views of the funding agencies, WCER, or cooperating institutions. New(More)
In this paper, we argue that this distinction between CSCL and HCI is based on a particular understanding of the relationship between humans and computers—and more generally between humans and their tools in activity systems. We draw on work by Shaffer and Kaput by adopting a stronger form of the concepts of distribution and mediation in the context of(More)
In a recent Workshop on community-based learning at the 6th International Conference on Learning Sciences (ICLS 2004), one persistent theme was the variety of terms used to describe collections of people (group, community, network, collective) and components of interaction (culture, identity, collaboration, cooperation) in group learning activities. Here,(More)
We describe a system for producing automated professional mentoring using a quantitative model of enculturation. We are developing an automated mentoring technology, AutoMentor, that builds on previous research on automated tutoring systems, specifically on AutoTutor, a computer tutor that helps students learn about science and technology topics by holding(More)