David Tinapple

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Children and young adults are immersed in digital culture, but most are not familiar with the computational thinking behind the latest tools and technologies. There are few opportunities in secondary school curricula for students to learn such practices, but we believe that skills such as computational thinking, creative coding, collaboration, innovation,(More)
Advances in online and computer supported education afford exciting opportunities to revolutionize the classroom, while also presenting a number of new challenges not faced in traditional educational settings. Foremost among these challenges is the problem of accurately and efficiently evaluating learner work as the class size grows, which is directly(More)
Building with a Memory is a subtle responsive intervention that aims to provide cohesion and community awareness through the use of light and color. The installation delivers thought-provoking information by capturing, analyzing and rendering real-time and archived human activity in a workplace setting. The installation senses movement in the space through(More)
This paper begins to describe a new kind of database, one that explores a diverse range of movement in the field of dance through capture of different bodies and different backgrounds - or what we are terming movement vernaculars. We re-purpose Ivan Illich's concept of 'vernacular work' [11] here to refer to those everyday forms of dance and organized(More)
Peer assessment is widely used at all levels of education. Students give and receive feedback from their classmates, and thereby produce a wealth of information that can potentially be used to improve the assessment process. But thus far, each online peer-assessment system has been an entity unto itself. There has been no attempt to compare the approaches(More)
We present the research framework for a taxonomy of online educational peer-assessment systems. This framework enables researchers in technology-supported peer assessment to understand the current landscape of technologies supporting student peer review and assessment, specifically, its affordances and constraints. The framework helps identify the major(More)
This paper explores the use of rear projected fabric panel tangible interfaces for use in music performance, interactive sculpture, and experiential systems. This idea is explored using the piece What We Have Lost / What We Have gained as an example. This paper demonstrates how HCI can be applied to and included within art disciplines to increase engagement(More)
In the 21st century knowledge economy there is a growing need for the types of creative thinkers who can bridge the engineering mindset with the creative mindset, combining multiple types of skills. New economies will need workers who have "diagonal" skill sets, who can develop systems and content as an integrative process. This requires a new type of(More)