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This paper describes the design and interprets the results of a survey of 435 undergraduate students concerning the attitudes of this mainly millennial population towards sustainability <i>apropos</i> of the material effects of information technologies. This survey follows from earlier work on notions of Sustainable Interaction Design (SID)---that is the(More)
We examine the recent move from a rhetoric of &#8220;users&#8221; toward one of &#8220;makers,&#8221; &#8220;crafters,&#8221; and &#8220;hackers&#8221; within HCI discourse. Through our analysis, we make several contributions. First, we provide a general overview of the structure and common framings within research on makers. We discuss how these statements(More)
As a starting point, this paper considers a compelling idea concerning fashion and sustainable HCI---rather than attempt to thwart fashion, or exhort people not to engage in fashion-related behavior, instead, based on a deeper understanding of the complexity of fashion, utilize this concept to design products and services so as to resonate with those(More)
This paper describes and compares notions of <i>luxury</i> and <i>new luxury</i> as a social notion of sustainability. The context of the discourse is sustainable interaction design (SID), defined in the paper and attributed to several sources. Several research questions are posed concerning the relationship between luxury, new luxury, quality, and equality(More)
This workshop focuses on exploring the centrality of visual literacy and visual thinking to HCI. Drawing on emerging critical perspectives, the workshop will address visual literacy and visual thinking from an interdisciplinary and transdisciplinary design-orientation [2, 8], foregrounding the notion that imagery is <i>a primary form of</i> visual thinking.(More)
We are designing a feedback system to encourage more fuel-efficient driving habits among school-bus drivers. We chose to design for the school bus because as one of the largest public transport systems in the U.S., it is a major contributor to the country's total fuel consumption and pollutant emissions. Our design uses persuasive technology to discourage(More)
This paper echoes and points to work we have presented elsewhere on establishing the links between issues of sustainability and interaction design. The significant contribution of this paper is a description of the use of design critique as a research method and an argument for its importance to HCI researchers, especially with respect to very complex(More)
Broadly defined, “fashion” refers to the symbolic, aesthetic, and cultural meanings that objects carry, especially the ways in which people use objects to express their taste, lifestyle, social status and belonging to a community. We don’t ordinarily think of fashion as a positive force for sustainable practices in the design of products and services. One(More)