2010 Second International Conference on Games and…
2010
Serious games represent the state-of-the-art in the convergence of electronic gaming technologies with instructional design principles and pedagogies. Whilst the selection criteria for entertainment… (More)
Serious games represent the state-of-the-art in the convergence of electronic gaming technologies with instructional design principles and pedagogies. Despite the value of high-fidelity content in… (More)
2011 Third International Conference on Games and…
2011
FORMAT-STORE is a serious game application designed for training salesmen and managers in the context of a retail store or a larger supermarket. In this paper, we argue that a relevant way to train a… (More)
In this paper we present a theoretical framework describing an original method for the design of intelligent tutoring environments, building upon the notion of shared attention to scaffold learner… (More)
Digital multi-player learning games are believed to represent an important step forward in risk management training, especially related to human factors, where they are trusted to improve the… (More)
In this paper, we claim that immersive 3d Serious Games (SG) represent an interesting testbed for multi-agent systems to prove their ability to model compelling and user-enticing simulations. We… (More)
Cell Cycle Learn (CCL) is a learning game designed for undergraduate students in Biology to learn common knowledge about the cell-division cycle along with practical skills related with setting up an… (More)
Learning games are becoming a serious contender to real-life simulations for professional training, particularly in highly technical jobs where their cost-effectiveness is a sizeable asset. The most… (More)