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Modern mobile devices allow a rich set of multi-finger interactions that combine modes into a single fluid act. Such gestures may require the use of both hands: one holding the device while the other is interacting. While on the go, however, only one hand may be available to both hold the device and interact with it. In this demo, we present the Fat Thumb(More)
Recent work in multi-touch tabletop interaction introduced many novel techniques that let people manipulate digital content through touch. Yet most only detect touch blobs. This ignores richer interactions that would be possible if we could identify (1) which part of the hand, (2) which side of the hand, and (3) which person is actually touching the(More)
Video conferencing commonly employs a video portal metaphor to connect individuals from remote spaces. In this work, we explore an alternate metaphor, a shared depth-mirror, where video images of two spaces are fused into a single shared, depth-corrected video space. We realize this metaphor in OneSpace, where the space respects virtual spatial(More)
When a person interacts with a display in an open area, sensitive information becomes visible to shoulder-surfing passers-by. While a person's body shields small displays, shielding is less effective as display area increases. To mitigate this problem, we sense spatial relationships between the passerby, person and display. Awareness of onlookers is(More)
Displays are growing in size, and are increasingly deployed in semi-public and public areas. When people use these public displays to pursue personal work, they expose their activities and sensitive data to passers-by. In most cases, such shoulder-surfing by others is likely voyeuristic vs. a deliberate attempt to steal information. Even so, safeguards are(More)
In the real world, touch based interaction relies on haptic feedback (e.g., grasping objects, feeling textures). Unfortunately, such feedback is absent in current tabletop systems. The previously developed Haptic Tabletop Puck (HTP) aims at supporting experimentation with and development of inexpensive tabletop haptic interfaces in a <i>do-it-yourself</i>(More)
Remote controls facilitate interactions at-a-distance with appliances. However, the complexity, diversity, and increasing number of digital appliances in ubiquitous computing ecologies make it increasingly difficult to: (1) discover which appliances are controllable; (2) select a particular appliance from the large number available; (3) view information(More)
Software is typically developed incrementally and released in stages. Planning these releases involves deciding which features of the system should be implemented for each release. This is a complex planning process involving numerous trade-offs-constraints and factors that often make decisions difficult. Since the success of a product depends on this plan,(More)
Interactive, smart objects-customized to individuals and uses-are central to many movements, such as tangibles, the internet of things (IoT), and ubiquitous computing. Yet, rapid prototyping both the form and function of these custom objects can be problematic, particularly for those with limited electronics or programming experience. Designers often need(More)
Computing technologies continue to grow exponentially every day. However, appliances have become a class of technology that has remained stagnant through time. They are restricted by physical and cost limitations, while also aiming to provide with a lot of functionality. This leads to limited capabilities of input (through multiple buttons and combinations)(More)