David Kirschner

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In this paper we attempt to unpack the meanings of " expert " and " novice " in games research. A literature review reveals unreliable definitions and inadequate operationalization of these concepts. Nonetheless, researchers default to recruiting experienced players for games research projects to the exclusion of novices. We take an interactionist approach(More)
In this paper we articulate an empirical approach to the study of social action in digitally-mediated contexts. Our approach extends Carl Couch's theory of cooperative action, which is based on a set of " elements of sociation " : acknowledged attentiveness, mutual responsiveness, congruent functional identities, shared focus, and social objective. Three(More)
—Cyberworlds fuel innovations in development and design, but whether and how to catalyze a slow-moving interplay among them remains an open question. This paper develops an argument for organizing interdisciplinary research through and around cyberworlds in order to bridge design and development by means of a collaboratory. To this end, it provides(More)
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