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- David E. Breen, Donald H. House, Michael J. Wozny
- SIGGRAPH
- 1994

We demonstrate a physically-based technique for predicting the drape of a wide variety of woven fabrics. The approach exploits a theoretical model that explicitly represents the microstructure of woven cloth with interacting particles, rather than utilizing a continuum approximation. By testing a cloth sample in a Kawabata fabric testing device, we obtain… (More)

- James V. Miller, David E. Breen, William E. Lorensen, Robert M. O'Bara, Michael J. Wozny
- SIGGRAPH
- 1991

We propose a new approach to the problem of generating a simple topologically-closed geometric model from a point-sampled volume data set. We call such a model a Geometrically Deformed Model or GDM. A GDM is created by placing a 'seed' model in the volume data set. The model is then deformed by a relaxation process that minimizes a set of constraints that… (More)

- David E. Breen, Ross T. Whitaker
- SIGGRAPH Abstracts and Applications
- 1999

- Ken Museth, David E. Breen, Ross T. Whitaker, Alan H. Barr
- SIGGRAPH
- 2002

We present a level set framework for implementing editing operators for surfaces. Level set models are deformable implicit surfaces where the deformation of the surface is controlled by a speed function in the level set partial differential equation. In this paper we define a collection of speed functions that produce a set of surface editing operators. The… (More)

- David E. Breen, Sean Mauch, Ross T. Whitaker
- VVS
- 1998

A distance volume is a volume dataset where the value stored at each voxel is the shortest distance to the surface of the object being represented by the volume. Distance volumes are a useful representation in a number of computer graphics applications. In this paper we present a technique for generating a distance volume with sub-voxel accuracy from one… (More)

- Leonid Zhukov, Ken Museth, David E. Breen, Ross Whitakery, Alan H. Barr
- 2001

Segmentation of anatomical regions of the brain is one of the fundamental problems in medical image analysis. It is traditionally solved by iso-surfacing or through the use of active contours/deformable models on a gray-scale MRI data. In this paper we develop a technique that uses anisotropic di usion properties of brain tissue available from DTMRI to… (More)

- Zoë J. Wood, Peter Schröder, David E. Breen, Mathieu Desbrun
- IEEE Visualization
- 2000

We present a novel method to extract iso-surfaces from distance volumes. It generates high quality semi-regular multiresolution meshes of arbitrary topology. Our technique proceeds in two stages. First, a very coarse mesh with guaranteed topology is extracted. Subsequently an iterative multi-scale force-based solver refines the initial mesh into a… (More)

- Santiago V. Lombeyda, Laurent Moll, Mark Shand, David E. Breen, Alan Heirich
- Proceedings IEEE 2001 Symposium on Parallel and…
- 2001

This paper describes an application of a second generation implementation of the Sepia architecture (Sepia-2) to interactive volumetric visualization of large rectilinear scalar fields. By employing pipelined associative blending operators in a sort-last configuration a demonstration system with 8 rendering computers sustains 24 to 28 frames per second… (More)

- Donald H. House, David E. Breen
- J. Graphics, GPU, & Game Tools
- 1999

- David E. Breeny, Donald H. Housez, Michael J. Woznyx, David E. Breen
- 1994

We demonstrate a physically-based technique for producing draping simulations of a variety of woven fabrics. Our approach employs an interacting-particle model which is based on the microstructure of woven cloth, rather than utilizing a continuum approximation. Empirical data from a fabric testing device is used to tune energy functions within the model. We… (More)