David Culyba

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Entertainment animatronics has traditionally been a discipline devoid of interactivity. Previously, we brought interactivity to this field by creating a suite of content authoring tools that allowed entertainment artists to easily develop fully autonomous believable experiences with an animatronic character. The recent development of a Guided Performance(More)
At Carnegie Mellon’s Entertainment Technology Center, artists and technologists work together on projects that emphasize user experience. The Interbots Initiative specifically focuses on creating complete, interactive, believable experiences with animatronic characters. The most important factor in the success of these experiences is personality. However,(More)
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