David Buckingham

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This article addresses the notion of teaching about games as a cultural medium in their own right. This includes critical analyses of existing texts but also involves enabling students to create their own. Implications of this approach are discussed and concrete, research-based examples are provided. A more theoretical discussion of the notion of game(More)
There can be very few people in the developed world who remain unaware of the existence of Pokémon. Yet despite the seemingly endless outpouring of adult concern and bewilderment, it is actually difficult to find a single term to describe it. In popular debates, Pokémon is most frequently referred to as a 'craze' – which of course implies that those who(More)
Other titles in the series: Childhood, culture and creativity (Jackie Marsh, Sheffield University – 2010) analyses the literatures exploring the relationships between childhood cultures and creativity of young children. Consulting young people (Sara Bragg, Open University – 2010 – 2nd edition) highlights why young learners should be listened to, and(More)
The title of this book reflects a kind of generational rhetoric that often characterises discussions of the use and impact of so-called 'new' media. Young people are frequently described as a 'digital generation', a generation defined in and through its experience of digital computer technology. This rhetoric can be found in popular commentary in fields as(More)
Fine-scale habitat use by yellowhammers (Emberiza citrinella) searching for food to provision nestlings was compared in three agriculturally contrasting regions of lowland England. Log-linear modelling was used to test for significant overall variation in habitat use and significant differences in relative use between pairs of habitats. Yellowhammers(More)