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  • David Baraff, Andrew P. Witkin
  • Computer Science
  • SIGGRAPH '98
  • 1998 (First Publication: 24 July 1998)
  • The bottle-neck in most cloth simulation systems is that time steps must be small to avoid numerical instability. This paper describes a cloth simulation system that can stably take large time steps.Continue Reading
  • David Baraff
  • Computer Science
  • SIGGRAPH '96
  • 1996 (First Publication: 1 August 1996)
  • Current linear-time simulation methods for articulated figures are based exclusively on reduced-coordinate formulations. This paper describes a general, non-iterative linear-time simulation methodContinue Reading
  • David Baraff, Andrew P. Witkin, Michael Kass
  • Computer Science
  • SIGGRAPH '03
  • 2003 (First Publication: 1 July 2003)
  • Deficient cloth-to-cloth collision response is the most serious shortcoming of most cloth simulation systems. Past approaches to cloth-cloth collision have used history to decide whether nearby clothContinue Reading