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This study examines issues of online identity and language use among male and female teenagers who created and maintained weblogs, personal journals made publicly accessible on the World Wide Web. Online identity and language use were examined in terms of the disclosure of personal information, sexual identity, emotive features, and semantic themes. Male(More)
Online social networks have become indispensable tools for information sharing, but existing 'all-or-nothing' models for sharing have made it difficult for users to target information to specific parts of their networks. In this paper, we study Google+, which enables users to selectively share content with specific 'Circles' of people. Through a combination(More)
— We examine the social behaviors of game experts in Everquest II, a popular massive multiplayer online role-playing game (MMO). We rely on Exponential Random Graph Models (ERGM) to examine the anonymous privacy-protected social networks of 1,457 players over a five-day period. We find that those who achieve the most in the game send and receive more(More)
We describe survey results from a representative sample of 1,075 U. S. social network users who use Facebook as their primary network. Our results show a strong association between low engagement and privacy concern. Specifically, users who report concerns around sharing control, comprehension of sharing practices or general Facebook privacy concern, also(More)
Consumer review sites and recommender systems typically rely on a large volume of user-contributed ratings, which makes rating acquisition an essential component in the design of such systems. User ratings are then summarized to provide an aggregate score representing a popular evaluation of an item. An inherent problem in such summarization is potential(More)
This article explores the role of weblogs in promoting literacy in classroom settings. Literacy remains paramount in learning, not only for language development, but also as the foundation of all academic disciplines including science and mathematics. Storytelling ignites literacy and remains an important part of life from childhood through adulthood.(More)
This paper examines social structures underlying economic activity in Second Life (SL), a massively multi-player virtual world that allows users to create and trade virtual objects and commodities. We find that users conduct many of their transactions both within their social networks and within groups. Using frequency of chat as a proxy of tie strength, we(More)
There is a large body of work on the evolution of graphs in various domains, which shows that many real graphs evolve in a similar manner. In this paper we study a novel type of network formed by mentor-apprentice relationships in a massively multiplayer online role playing game. We observe that some of the static and dynamic laws which have been observed(More)
——Mentoring refers to the phenomenon where a more skilled or knowledgeable person helps a less skilled or less knowledgeable person gain skill in a particular domain. In this paper we study the phenomenon of mentoring in a massive multiplayer online role-playing game (MMORPG). We identify four different types of mentoring, which map to several important(More)