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This study examines issues of online identity and language use among male and female teenagers who created and maintained weblogs, personal journals made publicly accessible on the World Wide Web. Online identity and language use were examined in terms of the disclosure of personal information, sexual identity, emotive features, and semantic themes. Male(More)
Online social networks have become indispensable tools for information sharing, but existing 'all-or-nothing' models for sharing have made it difficult for users to target information to specific parts of their networks. In this paper, we study Google+, which enables users to selectively share content with specific 'Circles' of people. Through a combination(More)
— We examine the social behaviors of game experts in Everquest II, a popular massive multiplayer online role-playing game (MMO). We rely on Exponential Random Graph Models (ERGM) to examine the anonymous privacy-protected social networks of 1,457 players over a five-day period. We find that those who achieve the most in the game send and receive more(More)
This paper examines language similarity in messages over time in an online community of adolescents from around the world using three computational measures: Spearman's Correlation Coefficient, Zipping and Latent Semantic Analysis. Results suggest that the participants' language diverges over a six-week period, and that divergence is not mediated by(More)
—Virtual goods continue to emerge in online communities , offering scholars an opportunity to understand how social networks can facilitate the diffusion of innovations. We examine the social ties for over one million user-to-user virtual goods transfers in Second Life, a popular 3D virtual world, and the unique role that groups play in the diffusion of(More)
This article explores the role of weblogs in promoting literacy in classroom settings. Literacy remains paramount in learning, not only for language development, but also as the foundation of all academic disciplines including science and mathematics. Storytelling ignites literacy and remains an important part of life from childhood through adulthood.(More)
This study examines the JUNIOR SUMMIT online community, which consisted of 3,062 adolescents representing 139 countries, varying SES, and a range of experience with computers. The online forum culminated in the election of 100 delegates. By analyzing the messages posted before results of the election were announced, we explore whether language use predicts(More)
We describe survey results from a representative sample of 1,075 U. S. social network users who use Facebook as their primary network. Our results show a strong association between low engagement and privacy concern. Specifically, users who report concerns around sharing control, comprehension of sharing practices or general Facebook privacy concern, also(More)
Consumer review sites and recommender systems typically rely on a large volume of user-contributed ratings, which makes rating acquisition an essential component in the design of such systems. User ratings are then summarized to provide an aggregate score representing a popular evaluation of an item. An inherent problem in such summarization is potential(More)