Dasun Weerasinghe

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The rapid growth in mobile technology makes the delivery of healthcare data and services on mobile phones a reality. However, the healthcare data is very sensitive and has to be protected against unauthorized access. While most of the development work on security of mobile healthcare today focuses on the data encryption and secure authentication in remote(More)
Handwashing, respiratory hygiene and antibiotic resistance remain major public health concerns. In order to facilitate an effective outcome when teaching the basic principles of hand and respiratory hygiene, educational interventions should first target school children. As computer games are ubiquitous in most children's lives, e-Bug developed computer(More)
Mobile and wireless devices have penetrated the health care sector due to their increased functionality, low cost, high reliability and easy-to-use nature. However, in such health care applications the privacy and security of the transmitted information must be preserved. Also different personal involved in the healthcare industry must have different access(More)
This paper presents a detailed architecture and a token-based protocol for the trust delegation on medical data across a public mobile network. The trust is negotiated between a mobile emergency medical unit and a medical record database. The solution presented in this paper enables the development of a software tool that can be used by the emergency(More)
The concept of mobile services is to provide the access to online content and services from anywhere, anytime and on any device. The mobile user is the consumer for the mobile services and the access to the services are enabled according to the user identification. Meanwhile, mobile device identity, SIM identity and location identity are some of the other(More)
OBJECTIVE The objective of this study is to develop a solution to preserve security and privacy in a healthcare environment where health-sensitive information will be accessed by many parties and stored in various distributed databases. The solution should maintain anonymous medical records and it should be able to link anonymous medical information in(More)
Playing computer games is widely popular among children and teenagers as an entertainment activity; meanwhile, playing computer games also provides a learning opportunity. For example, the rules of the game have to be learned by the player in order to improve his/her performance. Based on that principle, the City eHealth Research Centre (CeRC) developed a(More)
Playing computer games is widely popular among children and teenagers as an entertainment activity; however, computer games can also be easily transformed into tools for education. City University London’s City eHealth Research Centre (CeRC) has developed such educational web games as a part of a European Project, e-Bug (www.e-bug.eu) to improve pupils(More)
Remote monitoring is fundamental in eHealth and introducing mobile devices in the remote monitoring process can provide additional benefits to both patients and medical personnel. For mobile remote monitoring systems to be successful, however, the authentication process must be in place to prevent the misuse of the system. In this paper we analyse the use(More)
As a complement to the e-Bug teaching pack, two e-Bug games were developed to provide content that aimed to entertain as well as to educate. A set of agreed learning outcomes (LOs) were provided by the scientific partners of the e-Bug Project and the games were developed using user-centred design techniques (the needs, wants and limitations of the potential(More)