Darren Doherty

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As the nonplayable characters (NPCs) of squad-based shooter computer games share a common goal, they should work together in teams and display cooperative behaviors that are tactically sound. Our research examines genetic programming (GP) as a technique to automatically develop effective squad behaviors for shooter games. GP has been used to evolve teams(More)
The past several years upgrading the cable networks to support next generation end-user services, multiple system operators (MSOs) are looking for new ways to generate incremental revenue while reducing subscriber churn. It is widely believed that the so-called "triple play " of voice, video, and data services will help the MSOs to achieve these goals.(More)
As the non-playable characters (NPCs) of squad-based shooter computer games share a common goal, they should work together in teams and display cooperative behaviours that are tactically sound. Our research examines genetic programming (GP) as a technique to automatically develop effective team behaviours for shooter games. GP has been used to evolve teams(More)
This paper describes the results of an analysis conducted to quantify and determine how applications/services deployed using an IMS infrastructure can reduce operations costs and improve "time to market (TTM)". A detailed task-based operations cost model was developed for comparing IMS-based solutions with point solutions. The model used the following:(More)
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