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Today's mobile devices represent exceptional foundations for wide-area Internet of Things (IoT) applications. However, the vast heterogeneity of real-world environments makes it challenging for applications to sense, understand and adapt to the user's continually evolving context. We're investigating a new community-based approach for context-aware(More)
The Web has rapidly evolved from a static informational medium into a highly capable interactive application platform. Today, Web browsers have become the de facto interface for many networked applications; however, conventional Web browsers are still unable to directly interact with the broad range of context sources and actuators available in highly(More)
In this paper we present Paranoia Syndrome as a novel hybrid game approach. Paranoia Syndrome combines classic multiplayer strategy game elements using 2D computer graphics on PDAs with location-based interaction paradigms in physical space using RFID technology and tangible objects. The combination of virtual and physical reality interaction in addition to(More)
With pervasive gaming, novel types of games have recently emerged. The idea is to apply pervasive computing technology-which embeds computers in real-world, everyday environments-to games. By bringing gaming back to natural, social interaction spaces, pervasive gaming aims to overcome some restrictions of conventional computer games: Players are no longer(More)
The Web of Things (WoT) aims to extend the Web into the physical world by promoting the adoption of Web protocols by situated services and smart objects (ambient artifacts). However, real-world ambient artifacts often adopt proprietary and/or non-Web protocols, making them invisible to Web search engines and inaccessible to conventional Web agents. Smart(More)
The number of networked “smart devices” available in everyday environments is rapidly increasing; however, most adopt mutually incompatible networks, protocols, and application programming interfaces. In previous work, we introduced a variety of adaptive middleware techniques that enables a user's commodity mobile device (e.g., a smartphone)(More)
Imagine if your favorite social networking website provided a "Share to Screen" button that automatically dimmed the room lights and streamed your web-based photos and videos to a nearby television, projector or photo frame. Unfortunately, such fluid interactions between the Web and the physical environment remain challenging, since conventional Web(More)
In this paper we investigate a seamless method for the adaptation of streamed media by using simultaneous processing chains. The common approach for media adaptation is to deconstruct the current media processing chain and to construct a new media chain afterwards. As a consequence, media frames might be lost and the adaptation cycle needs significant time.(More)
In this paper we describe a novel approach for interactive cinema based on context-aware narration using handheld computers. The paper describes both the artistic approach and the ubiquitous computing framework developed to realize the scenario. This framework has been used in various projects, including the described video production course at the ISNM,(More)