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This article introduces a framework for creating rich augmented environments based on a social web of intelligent things and people. We target outdoor environments, aiming to transform a region into a smart environment that can share its cultural heritage with people, promoting itself and its special qualities. Using the applications developed in the… (More)
Smart phones and environmental sensors make it possible to dynamically monitor the positions and patterns of movements of people in urban areas and public spaces, identify or predict possible dangerous situations (e.g., overcrowded areas) or simply recognize the profitability of a different patterns of distribution and collective movements. In this article,… (More)
WantEat is about interacting with everyday objects that become intelligent hubs for accessing and sharing the cultural heritage of a territory. Objects are smart in the sense that they share knowledge with users, interact with them in a personalized way and maintain social relationships with users and other objects. When interacting with an object, a user… (More)
Wanteat is a framework and a suite of applications which allow users to interact with and explore mixed social networks of smart objects and people in the gastronomy domain, thus promoting the cultural heritage of a territory. Wanteat interaction model is based on the concept of a "wheel" .
Dracunculiasis is endemic in the Mayo-Sava region, Province of Extreme North, Cameroon. Its incidence has been reduced by half (from 778 cases in 1990 to 394 cases in 1991) thanks to the national eradication program (wells, distribution of filters, use of temephos to treat water collections, sanitary education, cases containment).