Danielle Wilde

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We present the development vision of a range of interactive body-worn lighting systems for performance, play, rehabilitation and disor alteredability support. The systems combine experimental and off-the-shelf technologies to arrive at outcomes that require and inspire extended physical and expressive engagement, and afford a range of different learning(More)
People often engage in physical activity with others, yet wearable technologies like heart rate monitors typically focus on individual usage. In response, we discuss the potential of heart rate displays in a social context, by means of an augmented cycling helmet that displays heart rate data. We studied how pairs of cyclists engaged with this setup and(More)
Information Technology (IT) has become an ubiquitous part of education, with a wide range of software being developed and used nowadays to support children in their learning. A dominant model has been to provide information and learning material, that is accessed via the web through the use of desktop computers, in the classroom, the library or home. While(More)
Physically engaging wearable interfaces offer a new means of self-expression. They help us move beyond our reliance on linguistics by supporting more open, dynamic and fluid forms of expression that are pre-verbal, that originate in the body. Our research suggests that they also present untapped potential for learning about how different people learn. We(More)
Swing That Thing... is a practice-based doctoral research project that examines how technology in on and around the body might be used to poeticise experience. Outcomes include a range of body-worn devices that encourage people to explore and move in playful ways. The works have evolved from a common design intent: 'to move the body through real and virtual(More)
This paper describes an interactive device, the Periscope, designed to be used as an educational tool featured during a children's digitally enhanced field trip in a woodland setting. The Periscope assembly, including a display and RFID equipped tangibles, is controlled using handles that enable it to be raised and rotated. The display is controlled by(More)
<i>hipDisk</i> is a wearable interface that extends the hips and torso horizontally to give the moving body musical capabilities. The device prompts wearers to move in strange ways, bypassing norms of self-constraint, to actuate sound. As the wearer bends and twists their torso, causing the disks to touch, a single tone may be triggered through the(More)