Daniele Ferdani

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This paper presents a full life-cycle production and standardized workflow to deploy a shared and engaging gesture-based experience within a museum, connecting two different natural interaction applications. The research presented in this paper is specifically focused on Admotum and Holoint, two gesture-based applications developed for the V-Must.net in(More)
The Swedish Pompeii Project started in 2000 as a research and fieldwork activity initiated by the Swedish Institute in Rome. The aim was to record and analyze an entire Pompeian cityblock, Insula V 1. Since autumn 2011 a new branch of advanced digital archaeology, involving 3D reconstructions and documentation methods, was added to the project agenda. The(More)
Under the CEMEC European project, Connecting European Early Medieval Collections, a novel kind of multimedia installation has been created for an exhibition that will be travelling across European Museums until the end of 2019. It is dedicated to the Kunágota sword, belonged to an Avar warrior of the 7th century A.D., currently preserved in the Hungarian(More)
The Swedish Pompeii Project started in 2000 as a research and fieldwork activity initiated by the Swedish Institute in Rome. The aim was to record and analyze an entire Pompeian cityblock, Insula V 1. Since autumn 2011 a new branch of advanced digital archaeology, involving 3D reconstructions and documentation methods, was added to the project agenda. The(More)
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