Daniela Karin Rosner

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We examine the recent information visualiza-tion phenomenon known as tag clouds, which are an interesting combination of data visual-ization, web design element, and social marker. Using qualitative methods, we find evidence that those who use tag clouds do so primarily because they are perceived as having an inherently social or personal component, in that(More)
This paper explores issues that come up in practices of breakage and repair through two projects: the 'XO' laptops of One Laptop Per Child in Paraguay and public sites of facilitated repair in California, USA. Collectively drawing on 15 months of ethnographic fieldwork, 156 interviews, and archival research, we find that breakdown and repair are not(More)
Crafters today blend age-old techniques such as weaving and pottery with new information and communication technologies such as podcasts, online instructions, and blogs. This intersection of tradition and modernity provides an interesting site for understanding the adoption of new technology. We present a qualitative study of seven knitters introduced to(More)
Drawing on a three-month bookbinding apprenticeship, this paper examines how people's coordination work is tightly bound up in material practices, the union of material arrangements and social relations. Through the construction of a book, I reveal how sensitivities to delicacy, flexibility and delay emerge through detailed engagements with the book, the(More)
People tinker, hack, fix, reuse, and assemble materials in creative and unexpected ways, often codifying and sharing their production process with others. Do-it-yourself (DIY) encompasses a range of design activities that have become increasingly prominent in online discussion forums and blogs, in addition to a small-but-growing presence in(More)
As technologies age, they experience wear and degradation, sometimes resulting in loss of functionality. In response, parts are replaced and software is updated. Yet <i>restoration</i> - the process of returning something to a previous condition, often regardless of its instrumental value -"is a relatively rare practice with computational technologies. The(More)
This paper aims to enrich the design research community's notions of quality by turning to the techniques and values of master craftspeople. We describe and analyze interviews conducted with elite craft practitioners in the US and Taiwan to consider how they perceive and produce quality. The crafters articulate a consensus view of interaction with(More)
We present data collected from a field study of 12 needle-crafters introduced to Spyn-mobile phone software that associates digital records (audio/visual media, text, and geographic data) with locations on fabric. We observed leisure needle-crafters use Spyn to create one or more handmade garments over two to four weeks and then give those garments to(More)
Making has transformed from a fringe and hobbyist practice into a professionalizing field and an emerging industry. Enthusiasts laud its potential to democratize technology, improve the workforce, empower consumers, encourage citizen science, and contribute to the global economy. Yet critics counter that in the West, making often remains a hobby for the(More)
Ubicomp research has spurred the exploration of more "natural" or "invisible" interfaces that can be seamlessly embedded into their environment. In this paper, we discuss the role such technology can play in augmenting existing creative practice to enhance the sharing of the handcraft process. We present the design and implementation of <i>Spyn</i>, a(More)