Daniel Klinkhammer

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In this paper, we address the problem of designing for participation and parallel interaction with a walk-up-and-use tabletop system in a public exhibition environment. Motivated by the work practice of territoriality, we implement a novel, tabletop-integrated multi-user tracking system that provides data on a user's location and movement. Based on this(More)
The possibilities of information presentation and visitor participation in a museum have been extended through usage of modern information and communication technologies. In this case the museum's content can not only be accessed by physical means but virtually as well. Following the paradigm of blended learning we attempt to join various media and(More)
In this paper we argue for a combined approach of logging analysis and interview techniques to evaluate the usability of web distributed applications. Logging analysis has proven as an efficient and effective method to investigate websites usability. However it seems insufficient for more complex applications. We outline a case study of a library search(More)
In this composition we show how new forms of human-computer interaction and hypermedial information brokerage can address and augment the accumulation of the visitors' experiences within the personal, social, and physical context of a museum's visit. Based on innovative hardware techniques we present new interaction concepts that facilitate the advanced(More)
Innerhalb der Bildungsinstitution Museum entstehen durch den Einsatz von Informations-und Kommunikationstechnologien (IuK) neue Möglichkeiten der Informationsvermittlung. Im Blended Museum wird versucht, virtuelle und reale Präsentationsformen miteinander zu vermischen. Dies ermöglicht hybride Vermittlungsstrategien, die neue und vor allem vielfältigere(More)
In this note we introduce Body Panning, a novel interaction technique for horizontal panning on interactive surfaces. Based on an established sensory hardware setup, we implemented a robust body tracking system for a large-scaled tabletop. On this basis a user can pan through a spatial user interface by adjusting her position at the table. As a natural form(More)