Learn More
In this paper we approach the problem of managing large visual sets of data on small mobile devices. While current approaches either focuses on 1) scrolling on the mobile device, or 2) reducing the content in various ways (e.g. zooming, automatic redesign depending on the screen size of a mobile device, etc) our approach is to scroll with the mobile device(More)
For educational purposes, Virtual Reality (VR) has been proposed as a technological breakthrough that holds the power to facilitate learning. Though, most efforts within the VR community have focused on applications designed to fulfill purposes of training, such as vehicle simulators, medical and military training. While this area is not at all unimportant(More)
We present an interaction technique which could be used to ease the well-known problem of browsing large interface surfaces---in particular web pages---on small screen devices. A prototype implementation is introduced and discussed, turning some of the traditional notions of direct manipulation inside-out.
The Reality Helmet is a wearable device providing a novel form of interactive experience, in which the user's vision and hearing is completely shielded off from the world. Video and sounds are sampled by the Helmet from the surrounding environment, but through computer processing sounds are presented to the wearer as vision and sights are turned into a(More)
  • 1