Daniel Danch

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In mixed reality (MR) design review, the aesthetics of a virtual prototype is assessed by integrating a virtual model into a real-world environment and inspecting the interaction between the model and the environment (lighting, shadows and reflections) from different points of view. The visualization of the virtual model has to be as realistically as(More)
We present a new method in rendering complex 3D scenes at reasonable frame-rates targeting on Global Illumination as provided by a Ray Tracing algorithm. Our approach is based on some new ideas on how to combine a CPU-based fast Ray Tracing algorithm with the capabilities of todays programmable GPUs and its powerful feed-forward-rendering algorithm. We call(More)
We show how the intrinsically performed JPEG compression of many digital still cameras leaves margin for deriving and applying image-adapted coded apertures that support retention of the most important frequencies after compression. These coded apertures, together with subsequently applied image processing, enable a higher light throughput than(More)
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