Daniel Burgos

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The use of educational games in learning environments is an increasingly relevant trend. The motivational and immersive traits of game-based learning have been deeply studied in the literature, but the systematic design and implementation of educational games remain an elusive topic. In this study some relevant requirements for the design of educational(More)
The interactions that students have with each other, with the instructors, and with educational resources are valuable indicators of the effectiveness of a learning experience. The increasing use of information and communication technology allows these interactions to be recorded so that analytic or mining techniques are used to gain a deeper understanding(More)
Authors’ Note: This work has been partially funded by the Spanish National Projects FLeXO (TSI-0203012008-19, www.ines.org.es/flexo) and aDaPTaLeaRN (TIN2007-68125-C02-01) and by european Projects eU4aLL (IST-2006-034778, www.eu4all-project.eu) and alfa-CID (ww.aproa.cl/cid-alfa/, II-0511-a). The Complutense University of Madrid has also supported this work(More)
Adaptation in eLearning has been an important research topic for the last few decades in computerbased education. In adaptivity the behaviour of the user triggers some actions in the system that guides the learning process. In adaptability, the user makes changes and takes decisions. Progressing from Computer Based Training and Adaptive Hypermedia Systems,(More)
Mapping the specification IMS Learning Design and the Course Management System Moodle is a logical step forward on interoperability between eLearning systems and specifications in order to increase the best acceptance of the specifications into the widespread world of the eLearning systems and to ensure the standardization of the outputs from the systems to(More)
BACKGROUND Cognitive skills training for minimally invasive surgery has traditionally relied upon diverse tools, such as seminars or lectures. Web technologies for e-learning have been adopted to provide ubiquitous training and serve as structured repositories for the vast amount of laparoscopic video sources available. However, these technologies fail to(More)
Integrating the specifications and tools for IMS-Learning Design (IMS, 2003) into Moodle (Moodle, 2003), an open-source Learning Management System (LMS), is not just a technological question, but also relates to practical, pedagogical, and philosophical issues. This study documents the discussions and experiments of a team of teachers active in the Moodle(More)
We investigate incentive mechanisms to increase active participation in Learning Networks (LNs). The LN under study is LN4LD, an LN for the exchange of information about the IMS Learning Design specification. We examine how to encourage learners in LN4LD to contribute their knowledge, and whether incentive mechanisms can increase the level of active(More)
Electronic games and simulations (eGames) are a valuable support for adaptive learning. This adaptation can be based on different inputs, such as the user’s performance, behaviour or cognitive load. Both adaptation and eGames can be modelled with IMS Learning Design (IMS LD) or integrated from an external resource. In this article we show the relation(More)