We present a model of interpersonal attitude used for generating expressive postures for computer animated characters. Our model consists of two principle dimensions, affiliation and status. It takes into account the relationships between the attitudes of two characters and allows for a large degree of variation between characters, both in how they react to… (More)
Autonomous agents can help users by taking on a substantial workload, and performing tasks that are too complex for a human. However, in some systems complete autonomy is undesirable as it removes control from the user. It is therefore important to include some user control while maintaining the reduced workload associated with an autonomous system. This is… (More)
when people meet in virtual worlds they are represented by computer animated characters that lack a variety of expression and can seem stif and robotic. By comparison human bodies are highly expressive; a casual observation of a group of people will reveal a large diversity of behavior, diferent postures, gestures and complex pattems of eye gaze. In order… (More)
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The distinctions between virtual reality, animation, and computer games are blurring, and there is growing convergence between the infrastructu~ they use and the digital media they are developed with: Intemet, Television broadcasting, games consoles, film, wireless devices, and Interactive Television. Research and development in these fields is making rapid… (More)