Daniel A. Vaquero

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Although there has been much interest in computational photography within the research and photography communities, progress has been hampered by the lack of a portable, programmable camera with sufficient image quality and computing power. To address this problem, we have designed and implemented an open architecture and API for such cameras: the(More)
We propose a novel framework for searching for people in surveillance environments. Rather than relying on face recognition technology, which is known to be sensitive to typical surveillance conditions such as lighting changes, face pose variation, and low-resolution imagery, we approach the problem in a different way: we search for people based on a(More)
All-in-focus imaging is a computational photography technique that produces images free of defocus blur by capturing a stack of images focused at different distances and merging them into a single sharp result. Current approaches assume that images have been captured offline, and that a reasonably powerful computer is available to process them. In contrast,(More)
A class of techniques in computer vision and graphics is based on capturing multiple images of a scene under different illumination conditions. These techniques explore variations in illumination from image to image to extract interesting information about the scene. However, their applicability to dynamic environments is limited due to the need for robust(More)
We present a theoretical analysis for characterizing the shadows cast by a point light source given its relative position to the camera. In particular, we analyze the epipolar geometry of camera-light pairs, including unusual camera-light configurations such as light sources aligned with the camerapsilas optical axis as well as convenient arrangements such(More)
Consider a projector-camera setup where a sinusoidal pattern is projected onto the scene, and an image of the objects imprinted with the pattern is captured by the camera. In this configuration, the local frequency of the sinusoidal pattern as seen by the camera is a function of both the frequency of the projected sinusoid and the local geometry of objects(More)