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Exploring the role of blended learning for teaching and learning effectiveness in institutions of higher learning: An empirical investigation
TLDR
This study explores on the factors that influence BL adoption in universities, through an empirical study from the perspectives of learners, academic staffs and management. Expand
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Collaborative Augmented Reality in Education: A Review
TLDR
This paper intends to review the literatures concerning collaborative AR, its previous usages and its potential in educational context. Expand
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KNOWLEDGE CONSTRUCTION PROCESS IN AN OPEN LEARNING SYSTEM AMONG TECHNICAL AND VOCATIONAL EDUCATION AND TRAINING (TVET) PRACTITIONERS
TLDR
We investigate whether the process of knowledge construction in an open learning system can assist TVET practitioners in performing tasks that needed to be completed as an important element in assessment in one of their class. Expand
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Learning with augmented reality: Effects toward student with different spatial abilities
The purpose of this study is to investigate the learning effect of Augmented Reality (AR)-based learning environment and to examine its effects on learners with different spatial abilities withExpand
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Sense of Presence and Learning Satisfaction Among Students of Different Age Groups in a 3-D Virtual World
Virtual worlds are growing in popularity very quickly. This growing popularity of 3-dimensional (3-D) virtual worlds has drawn attention from educationists. Today, 3-dimensional (3-D) virtual worldsExpand
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Open Wonderland: A Potential 3-D MUVE for Teaching and Learning
The use of 3-D MUVEs in education is still in its infancy in Malaysia, particularly in Universiti Teknologi Malaysia. In order to promote the utilization of this technology, this article revolvesExpand
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A malicious URLs detection system using optimization and machine learning classifiers
TLDR
The openness of the World Wide Web (Web) has become more exposed to cyber-attacks. Expand
GAMIFIED COLLABORATIVE LEARNING: DOES IT AFFECT HIGHER EDUCATION STUDENTS’ MOTIVATION AND PERFORMANCE?
This research aimed to study the effects of implementing a contemporary learning approach, namely game-based learning or gamification, in a collaborative learning setting. This research was conductedExpand
Blended Learning Adoption and Implementation in Higher Education: A Theoretical and Systematic Review
Technological innovations such as blended learning (BL) are rapidly changing teaching and learning in higher education, where BL integrates face to face teaching with web based learning. Thus, asExpand
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