Highly Influential Citations6
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This paper describes how we extended Pixar's RenderMan renderer with ray tracing abilities. In order to ray trace highly complex scenes we use multiresolution geometry and texture caches, and use ray… Continue Reading
When rendering only directly visible objects, ray tracing a few levels of specular reflection from large, low-curvaturesurfaces, and ray tracing shadows from point-like light sources, the accessed… Continue Reading
We introduce a tiled 3D MIP map representation of global illumination data. The representation is an adaptive, sparse octree with a "brick" at each octree node; each brick consists of 8 3 voxels with… Continue Reading
We describe a multiresolution radiosity caching method that enables efficient computation of global illumination (GI) in a single pass in complex CG movie production scenes.
We present a multiresolution radiosity caching method that allows global illumination to be computed efficiently in a single pass in complex CG movie production scenes. For distribution ray tracing… Continue Reading