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Motion planning is an important problem in character animation and interactive simulation. However, few planning methods have considered domain-specific knowledge that governs the agent’s behaviors, and none of them is capable of planning the interactive task in which the agent interacts with the objects in the virtual environment. This paper presents a(More)
In recent years, virtual assembly has become an effective technique for large equipment's maintainability analysis and verification. As an indispensable part in maintenance process simulation, motion control for virtual human still remains on low level based on key-frame or inverse kinematics, which in turn leads to an over complicated modeling process.(More)
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