Learn More
OBJECTIVE The authors' goal was to examine the efficacy of computer-generated (virtual reality) graded exposure in the treatment of acrophobia (fear of heights). METHOD Twenty college students with acrophobia were randomly assigned to virtual reality graded exposure treatment (N = 12) or to a waiting-list comparison group (N = 8). Seventeen students(More)
The efficacy of virtual reality (VR) exposure therapy was examined for the fear of flying. Virtual reality exposure involved six sessions of graded exposure to flying in a virtual airplane. The specific contribution of anxiety management techniques (AMT) and the VR exposure was examined in a single case design. The subject was a 42-year-old female with a(More)
I 0018-9162/95/$400' 1995 IEEE U ser immersion in a synthetic environment distinctively charac­ terizes virtual reality (VR) as different from interactive computer graphics or multimedia, In fact, the sense of presence in a virtual world elicited by immersive VR technology indicates that VR applications may differ fundamentally from those commonly(More)
r of flying is a serious problem with pernal and financial repercussions. It is estio 25 percent of the general population suffer from a fear of flying. A Boeing Airplane Company survey indicated that 25 million adults in the United States are fearful about flying. In addition, approximately 20 percent of those who do fly depend on alcohol or sedatives(More)
Fear of flying is a serious problem that affects millions of individuals. Exposure therapy for fear of flying is an effective therapy technique. However, exposure therapy is also expensive, logistically difficult to arrange, and presents significant problems of patient confidentiality and potential embarrassment. We have developed a virtual airplane for use(More)