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My system uses an interactive genetic algorithm to learn a user's criteria for the task of generating musical rhythms. Interactive genetic algorithms (Smith 91) are well suited to solving this problem because they allow for a user to simply execute fitness functions (that is, to choose which rhythms or features of rhythms he likes), without necessarily(More)
We describe Aardvark, a social search engine. With Aardvark, users ask a question, either by instant message, e-mail, Web input, text message, or voice. Aardvark then routes the question to the person in the user's extended social network most likely to be able to answer that question. As compared to a traditional Web search engine, where the challenge lies(More)
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