Dalila Szostak

Learn More
There has been extensive discussion and research surrounding fidelity or refinement of prototypes in paper and software form, especially focusing on how the nature of prototypes influences the feedback that this prototype can help elicit during user testing. We extend this debate to the domain of video prototypes, where use scenarios are acted out on video.(More)
The complex acoustic environment of car interiors lowers the performance of speech recognition of navigation systems. Interaction designers are challenged with the difficult task of creating clever ways to recover from errors. How do these affect the overall user experience? To answer the question, a benchmark study was conducted on 3 commercially(More)
Autonomous Driving has gained attention from academia and industry over the last decades. Research organizations and companies have developed (semi-) autonomous vehicles and first in-situ studies have been conducted. This workshop follows last year's first AUI workshop on user experience (UX) and autonomous driving (AD). We would like to widen the(More)
Having children as passengers in a car influences the parents' experience of driving. Concern for their safety often supersedes other considerations. When designing in-car solutions to address the special needs of children as passengers, one could aim for assisting the parents with this task. For such systems, it is important that the proposed solution is(More)
We present a concept for an in-car system to support unwinding after work. It consists of a mood sensing steering wheel, an interactive in-car environment and a tangible input device. The in-car environment incorporates a basic state that uses color to relax or energize the driver, and an exploratory state that intends to immerse the user into a simulated(More)
Homes are essential contexts in which to understand how technologies are used and experienced. At the same time they hold substantial challenges for conducting research, exploring novel designs, and building understanding. In this paper we review approaches to studying the home, including recent innovations and issues that should guide further(More)
We reflect upon how the ambiguous and often conflicting definitions of experience terminology (e.g., HFE, Usability, IxD, HCI, UX, XD) are impacting our understanding of the field as well as our ability to communicate, collaborate and educate others. We analyze the history of relevant disciplines and discuss the findings of an online survey completed by(More)
The interaction between drivers and their cars will change significantly with the introduction of autonomous vehicles. The driver's role will shift towards a supervisory control of their autonomous vehicle. The eventual relief from the driving task enables a complete new area of research and practice in human-computer interaction and interaction design. In(More)
Autonomous vehicles have gained attention recently since research organizations and companies have presented (semi-) autonomous vehicles driving in public traffic. This workshop covers the crossover between driving/riding in (semi-) autonomous vehicles and user experience (UX) research. The focus lies in an in-depth discussion on challenges and potentials(More)
Could an in-vehicle infotainment (IVI) system with a speech evoked personality change your relationship with your car? Alter your behavior? Would you like it more? Would it be easier or harder to use? Would a snarky or encouraging speech style make a difference? We report the findings of a preliminary 30 participant study using an experiential prototype(More)