Dale Patterson

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The aesthetics of the games environment can sometimes be of secondary consideration to gameplay. This research is concerned with the reception of the 'pictorial space' by the viewer and how the viewer's experience may be modified either positively or negatively, by variance in the level of complexity within the scene. Previous participant studies by the(More)
This paper describes a study of the impact of rich weather systems within interactive virtual environments. Increasing realism within videogames creates the necessity for more precise simulation of "real-life" environments. To experimentally test the value of weather, two videogames were developed to explore the role of weather in the perception of(More)
This paper describes the design and implementation of an interactive web application titled "3DImpact" that accesses World Health Organization (WHO) data, in conjunction with geographic location based data, and using WebGL based 3D graphics visualizes the resulting information. The information is presented in the form of a 3D globe highlighting, through(More)